SoCS Research Seminar: Robots making (non-linguistic) sounds to communicate – R2D2 and other beeps

Dr Robin Read from the University of Plymouth to present his research on “A Study of Non-Linguistic Utterances for Social Human-Robot Interaction” at the School of Computer Science Research Seminar. Robin will shed some light on the questions if and how sounds like R2D2’s beeps are powerful means of communication for a robot. Time/Date Wed,…

Robots cram up before deployment

Linda, the University of Lincoln’s STRANDS robot, met up with colleagues Bob and Lucie ahead of being deployed in working environments. The trio are part of a group of six robots involved in the £7.2 million collaborative STRANDS project aimed at creating mobile robots that are able to operate independently, based on an understanding of…

New academics join team of computer scientists

Two specialists in human-computer interaction have joined the growing team at the University of Lincoln’s School of Computer Science. Dr John Shearer and Kathrin Gerling will be continuing their research into interactive technologies that have a purpose beyond entertainment. Ms Gerling is particularly interested in how motion-based interfaces can be used by people with special…

Student presents robotics research at international conference

A PhD student from the School of Computer Science was invited to present his research at one of the world’s most important conferences on human-robot interaction. Christian Dondrup was just one of two students chosen to give a presentation at the prestigious HRI Pioneers workshop at the ACM/IEEE International Conference on Human-Robot Interaction, held at Bielefeld University, Germany,…

Create your own dungeon with new roguelike

Developers from the University of Lincoln, UK, have created a new fantasy roguelike that allows players to generate their own content through Twitter. #Dungeon is a simple dungeon crawler, created from tweeting code tagged as #HashtagDungeon. Roguelike is a sub-genre of role-playing video games, characterized by random level generation, tile-based graphics and permanent death. Likened…

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