A new research network, which will bring together games developers, performance practitioners and academics, has been invited to attend a national Research Council showcase event.
The Videogames Research Network has been set up by the Games Research Group at the University of Lincoln, UK, and is funded by the Arts and Humanities Research Council (AHRC). It is part of a wider initiative to develop the creative industries and put Britain back at the forefront of creative technology.
Members of the network including Patrick Dickinson, Duncan Rowland, Kate Sicchio and Grethe Mitchell from Lincoln, will be attending the AHRC Creative Economy Showcase at King’s Place Conference Centre, London, on 12th March, 2014.
Targeted at policy-makers and business leaders in the creative industries, the conference will highlight the vital relationship between the arts and humanities research base and the UK’s creative economy, and raise the profile of the creative and cultural sector.
Keynote speakers will include the Rt Hon David Willetts, the Rt Hon Ed Vaizey, Sebastian Conran (designer), Professor Judy Simons (Emeritus Professor, De Montfort University), Dr David Docherty (CEO, National Centre for Universities and Business) and Professor Rick Rylance (CEO, AHRC).
Dr Patrick Dickinson, project leader and senior lecturer in the School of Computer Science, said: “The concept of performance in videogames is something that has not been fully explored in terms of innovative mechanics in a commercial setting. We want to take a fresh look at this from the perspective of performing arts research and practice, using them to develop new game design ideas. The Creative Economy Showcase will be a great opportunity for us to engage with relevant organisations and introduce the network, which officially starts on 17th March.”
There will be three inter-disciplinary workshops in Lincoln and Nottingham in the UK and Brisbane, Australia, where researchers working in games studies, human computer interaction and technical aspects of game development will work with developers and performance researchers/practitioners to prototype new collaborative game ideas.
The Lincoln workshop is taking place on 25th and 26th March.
Video games are slowly moving out of the monitor and into the real world. And this next stage of development in the world of gaming will be shared with Computer Science students during a special workshop.
‘Real-world’ or Mixed Reality gaming is fast becoming the next big thing in computer games advancement.
Students will be learning how to create games set in real environments during a special two-week workshop led by Richard Wetzel, a PhD student from the University of Nottingham.
Richard said: “These Mixed Reality location-based games are interesting because, unlike when you play traditional video games, you are moving around using your whole body and senses to explore the real-world environment. For example, they give people the opportunity to see the city they live in through new eyes.
“The main difficulty when designing games like this, which also is an advantage, is that you cannot completely control the real world. You obviously have other people and situations, such as the weather, that will change what is happening. Although you cannot foresee these complications, this is what makes the game a much richer experience. The serendipity of the real world influences players’ actions. I will be teaching the students about these problems and how to overcome them.”
The workshop at the University of Lincoln runs from Sunday, 27th October to Saturday, 9th November and involves students from all year groups.
For an example of Richard’s previous work in this area go to http://youtu.be/WjjHMqSGPpE
Two Presentations and Posters delivered by members of the Lincoln School of Computer Science (LSoCS), and the DCAPI research group, while attending the Annual Vision & Language (V&L) Network Workshop, 13-14th Dec. 2012 in Sheffield, UK.
Amr Ahmed, Amjad Al-tadmri and Deema AbdalHafeth attended the event, where 2 oral presentations and 2 posters were delivered and presented about their research work:
|1. VisualNet: Semantic Commonsense Knowledgebase for Visual Applications|
|2. Investigating text analysis of user-generated contents for health related applications|
Abstracts are available on ( http://www.vlnet.org.uk/VLW12/VLW-2012-Accepted-Abstracts.html)
Congratulations for all involved.
The event included tutorial sessions (Vision for language people, and language for vision people) and key-note speakers from organisers of popular challenges (e.g. TRECVID and ImageNet).
We had even better presence this year. Last year, we had a good presence in the last year’s workshop (http://amrahmed.blogs.lincoln.ac.uk/2011/09/19/vl-network-workshop-brighton/), had good discussions and useful feedback on the presented work.
Thanks and well done for all involved.