School of Computer Science students show off their final projects to industry leaders and fellow classmates in an exciting annual showcase event.
A Smart Mirror, a ‘Swords of Turing’ fighting game and chess lessons with a twist played a big part of the day-long event with undergraduate and postgraduate students in the Minerva Building, Atrium.
Senior Lecturer Bruce Hargrave said: “The event was a huge success. We had some great student projects on show throughout the day including postgraduate research, presentations and demo’s and it was great to see some local industry leaders getting involved in the day and giving advice to students too.”
Students created chatbots, games and other artefacts intended to ‘pass’ the Turing Test, under the title ‘Man or Machine? Can You Tell The Difference?’
Computer Science student Keiran Lowe said: “It’s been a really good experience and really valuable, because even though our project is in development, people who try the game have given us responses we might not have thought about. And because we have to programme each response in, we can add their responses to increase the knowledge base.
“It’s been a good event to showcase our project at, but also to test it on what people think.”
Watch Keiran’s project here:
Even Gadget Show presenter and University of Lincoln guest lecturer Jason Bradbury came along to see the projects in action. Jason helped students with ideas, encouraging projects to go further and promoting team work from start to finish.
Organiser Dr Amr Ahmed said: “This is another success and expansion over the last 4 years events. More guests and interests, better projects and demos, all made public in the Atrium for internal and external visitors.
“We are proud of our students achievements and annually organise such events to make opportunities for them to interact with employers and visitors to show their work. The panel find it more and more difficult to choose the winners at the end of the event. And they are looking forward for the next year’s event already. Some job vacancies have already been sent to us, from guests and employers.”
University Vice Chancellor, Professor Mary Stuart enjoyed the day too, adding: “What a wonderful event and so good to see all the work.
We’re excited to announce we will be hosting a Global Game Jam event at the University of Lincoln THIS WEEKEND 29-31 January.
In the Co-Op Lecture theatre we will hold a massive 48-hour event where game designers of all levels come together and pit their development skills against the world for prizes and of course, fun!
From beginners to experts, we want everyone to join in the fun and you all you need to do is sign up here http://tinyurl.com/LincolnGGJ16
Bring your friends along for this amazing event!
A fantasy videogame designed by University of Lincoln graduates has been listed in the top 51 British games to look out for this year and could soon be released on one of the largest PC gaming marketplaces.
In Hashtag Dungeon players can generate and share their own content via Twitter. Top videogame blog Kotaku UK has now listed it in its Top 51 British games to look out for in 2015.
Following its launch on PC devices in July 2014, the game has also been Greenlit for development on Steam, one of the largest digital distribution networks. On release Hashtag Dungeon will join more than 3,700 games available through Steam, which has 100 million active users.
Developed by Sean Oxspring and Kieran Hicks, as a project for their Games Computing undergraduate degree at the University of Lincoln, UK, the game has been compared to Nintendo’s original Zelda.
Hashtag Dungeon is unique, in that rather than procedurally generating its own content, the game is tied to Twitter’s data stream which tweets out the code that becomes a whole new level of dungeon generation.
Players can use the in-game editor to tweet out their own dungeons, messages and monsters creating a unique dungeon-crawling experience. This allows anyone to play and perhaps collaboratively add to the design of the dungeon.
Kieran, who is currently a postgraduate Research Student at the University of Lincoln, explained: “Hashtag Dungeon was developed with the hope of fostering an active and involved community. Using Twitter as the means to generate dungeons helps to accomplish this. The whole game is built to be as social as possible; the room design system has a lot of depth to it to allow players to feel like they have control and can make design decisions.”
Freelance games developer and Computer Science trainee teacher, Sean, added: “We have been blown away by the brilliant reception the game has received from the gaming press, players and our fellow game developers. Being Greenlit on Steam has motivated us to make the game bigger and better than ever, fostering a community of dungeon masters and dungeoneers that can chat and form friendships over Twitter and through the game itself.”
The duo also has several new games in the pipeline that use random streams of live data, such as those from Wikipedia and weather stations.
To find out more go to www.hashtagdungeon.com or send the developers a tweet at their respective Twitter accounts: @OxyOxspring and @Kieran_Hicks