Lincoln’s School of Computer Science was again an official site of the Global Game Jam (GGJ).
More than 50 jammers joined from all over the UK in what is becoming one of the School’s most enjoyable events.
The GGJ is the world’s biggest hackathon focused on games development, which this year involved more than 28,000 people from 78 countries creating 5,437 new games.
The theme was the simple question “What do we do now?”, which served as inspiration for a wide variety of games from imaginary skipping ropes, through to idol worship simulators, co-op platformers, games of Celtic mysticism and even a game that uses a real coffin as a controller.
It was organised by Dr Ben Kirman and Lincoln Computing Society, with special thanks to School of Computer Science technician Matt Ashton.
The weekend stirs a global creative buzz in games, while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression.
The GGJ encourages people from all kinds of backgrounds to participate and contribute to this global spread of game development and creativity.