Tag Archives: creative technology

Creating digital technologies for dementia care

Designers, coders, hackers and researchers are coming together for an event aimed at exploring how digital technologies could support and improve dementia care.

Create-4-Dementia, from 30th to 31st May 2015, is the first public event of the Social Computing and Mental Health Research Network led by the University of Lincoln, UK, and funded by the Engineering and Physical Sciences Research Council (EPSRC).

Thee two-day hackathon will culminate in the creation of digital prototypes.

Network leader Professor Shaun Lawson, from the School of Computer Science at the University of Lincoln, said: “The design of technology to address issues around dementia has received a lot of attention, but it remains a very difficult and sensitive area. At this event we want to draw in people with any and all relevant skillsets so that everyone’s voice is heard – in particular we want to see if we can rethink entire aspects of the approach to designing for dementia.”

The Social Computing and Mental Health Research Network was created to address challenges around creating online mental health services that could offer a more compelling and convenient way to access information, therapy and support.

The network, which is conducted in partnership with Newcastle University School of Computing Science in collaboration with NIHR MindTech Healthcare Technology Co-operative at Nottingham, aims to create a new interdisciplinary research community, by developing interaction between science, technology, clinical and commercial groups and charities.

Experts in a number of fields, such as social computing and human computer interaction, are working together to try and understand what the challenges are in using mobile and web applications, as well as social media, to assist people with mental health problems and create new collaborative multidisciplinary research proposals.

On the Create-4-Dementia event, Dr Michael Craven, Senior Research Fellow with MindTech and the University of Nottingham Faculty of Engineering, and member of the Centre for Dementia, said: “This is a great opportunity for engineers and software designers to engage with unmet needs in dementia and begin to formulate technology solutions.”

Teams will compete for juried prizes to the value of £1,000 and can apply for additional research funding of up to £10,000.

For more information on  the event, which is taking place at the Great Northern Museum in Newcastle-Upon-Tyne, visit http://create4dementia.com/apply.


First workshop for Performance and Games Network

The first of three workshops for a new research project looking at creating new videogames will take place this week.

Led by the Games Research Group at the University of Lincoln, the Performance and Games Network involves several researchers from Lincoln’s School of Computer Science, including Dr Patrick Dickinson, Dr Duncan Rowland, Dr Conor Linehan, Dr Ben Kirman, Dr John Shearer and Kathrin Gerling, working with Dr Kate Sicchio from the School of Performing Arts and Dr Grethe Mitchell from the School of Media.

The first session, which will bring together games developers, performance practitioners and academics, will be hosted by the University on 25th and 26th March.

Themed around movement and gesture based input devices, the core of the activity will be centred around a “hack” style event in which participants will work in small groups on design and/or prototyping exercises around a number of sub-themes and software.

Some of the sub-themes include mobility impaired performance; physical games in playgrounds; and audience and movement games.

Experts in the field will also be giving special talks. Guests include Ida Toft and Sabine Harrer from Copenhagen Game Collective at IT University, Copenhagen; Nick Burton from Rare Ltd; David Renton from Microsoft; and Matt Watkins from Mudlark.

The research group is also collaborating with Performance and New Media Professor Gabriella Giannachi, from the University of Exeter, and Arts Queensland, based in Brisbane.

The project is being sponsored by the Arts and Humanities Research Council (AHRC) as part of a wider initiative to develop the creative industries and put Britain back at the forefront of creative technology.

There will be two more inter-disciplinary workshops in Nottingham, UK, and Brisbane, Australia, where researchers working in games studies, human computer interaction and technical aspects of game development will continue to work with developers and performance researchers/practitioners to prototype new collaborative game ideas.

Performer on keyboard