First year Games Computing and Computer Games Production students finished their 60 second ASCII game challenge yesterday. The submissions were very impressive with many drawing on a retro theme to complement the ASCII look. The games were all developed using GameMaker Lite and were completed after around 5 weeks of work.
We think that focussed, tightly defined challenges provide a great framework for students to showcase their developing talent and the relatively short timescale prevents games either getting too large or losing direction. The next challenge will be using the Unity game engine, which will provide a different type of challenge for the students!
A video showcasing some of the students and the games as they were presented is below:
Amy Guy graduated from The University of Lincoln, School of Computer Science in 2011 with a first class BSc(Hons) Web Technology degree. After studying for three years, which saw Amy working for Google as an intern student one summer, travelling to India to work on a charity project and generally raising the profile of women in computing and technology, she has now progressed on to studying for a Masters degree in Interdisciplinary Creative Practices.
Amy’s story is an inspiring one for all prospective students, whether male or female, in computer science related courses, and emphasises the point that if you have the drive and the committment to succeed, then you generally do…!
The Social Computing Research Centre which is within the School of Computer Science has been working on a collaborative serious game development project called “Learn To Lead”. Learn To Lead (L2L), which is funded by the European Union Lifelong Learning Programme, aims to deliver training to SME’s in the field of leadership and management development.
Along with academic and industrial partners from Italy, Spain, and France, academics from the School worked in particular upon the game design phase of the project, which is nearing the completion of its two year development. The project recently enjoyed coverage on Italy’s national TV channel, RAI.
A more in depth look at the L2L project will be posted in the near future.
Dr Ben Kirman was recently invited by Honda to attend their ‘Dream Factory’ hack day initiative. Hosted at the Guardian offices and organised by Rewired State, the hack saw 23 developers from across the country feverishly developing prototypes and concepts based on the brief supplied by Honda.
The brief was based on the brand message for the new Honda Civic, which is “If we never venture into the unknown, how do we get anywhere new?”, along with “The Power of Dreams” and the four key attributes of “Quality, Technology, Design and Evolution”.
Ben worked on two projects during the event: ‘Corridor of Dreams’, an art installation that detects individuals as they move through a corridor, and which then renders a ‘dream’ for that individual, and ‘Get Lost’, an app which literally took the Honda Civic message of “If we don’t venture into the unknown, how do we get anywhere new?”.
Ben’s ‘Get Lost’ creation was selected as a winner of its ‘Evolution’ category, and which is going to be part of a Guardian readers vote for a further prize!
Read more about Ben’s experience and the apps at the Honda event over at the LiSc blog.