On Friday 8th November we have Ed from Google coming in to talk to current students about his role at Google and how he got there. He works within the technical side of Google Maps but will also tell you more about working for Google and the areas within it such as Google Maps and Earth as well as Search/GMail/YouTube/Docs, Google Glass, self driving cars and internet balloons.
Ed will talk about his time at Google for about 1 hour and will be available for up to another hour to answer questions.
The talk will be in the Enterprise building on the 8th November 3pm in meeting room 1. Please go to reception and they will point you in the right direction.
This will be a great insight into the inner workings of Google! And will count to one of your Lincoln Award Subject Activities should you be on the Lincoln Award.
Richard Stallman will be visiting the University of Lincoln on the 29th November 2013 to give an evening colloquium about the free software movement and the GNU Project.
Richard Stallman is best known for launching the GNU Project in 1983, to create a “Unix-like computer operating system composed entirely of free software”. This is the foundation of Linux as we know it (or more correctly, GNU/Linux). Today, he continues his work with the GNU Project and the Free Software Foundation. Feel free to read more about him at :
http://stallman.org/ and http://en.wikipedia.org/wiki/Richard_stallman
The School of Computer Science will be hosting Richard on the 28th and 29th November, culminating in a 2 ½ hour colloquium on the evening of the 29th. The talk will require registration, and will be open to the public.
Wheelchair Revolution: Motion-Based Games for Players with Mobility Disabilities
The growing popularity of motion-based video games such as Dance Dance Revolution, Dance Central, or Wii Fit creates new challenges for game design. Research has shown that such games have a variety of benefits, for example, improved cognition, physical health, and emotional well-being. However, they remain largely inaccessible for people with mobility disabilities, a group that could greatly benefit from physical activity. In this talk, Kathrin presents an approach to make motion-based video games wheelchair-accessible, and discusses challenges and design opportunities for players with mobility disabilities with a focus on game interface design and game balancing.
This lecture is scheduled for Monday 4th November, from 1pm- 2pm in the EMMTEC Lecture Theatre.
Video games are slowly moving out of the monitor and into the real world. And this next stage of development in the world of gaming will be shared with Computer Science students during a special workshop.
‘Real-world’ or Mixed Reality gaming is fast becoming the next big thing in computer games advancement.
Students will be learning how to create games set in real environments during a special two-week workshop led by Richard Wetzel, a PhD student from the University of Nottingham.
Richard said: “These Mixed Reality location-based games are interesting because, unlike when you play traditional video games, you are moving around using your whole body and senses to explore the real-world environment. For example, they give people the opportunity to see the city they live in through new eyes.
“The main difficulty when designing games like this, which also is an advantage, is that you cannot completely control the real world. You obviously have other people and situations, such as the weather, that will change what is happening. Although you cannot foresee these complications, this is what makes the game a much richer experience. The serendipity of the real world influences players’ actions. I will be teaching the students about these problems and how to overcome them.”
The workshop at the University of Lincoln runs from Sunday, 27th October to Saturday, 9th November and involves students from all year groups.
For an example of Richard’s previous work in this area go to http://youtu.be/WjjHMqSGPpE