First workshop for Performance and Games Network
The first of three workshops for a new research project looking at creating new videogames will take place this week.
Led by the Games Research Group at the University of Lincoln, the Performance and Games Network involves several researchers from Lincoln’s School of Computer Science, including Dr Patrick Dickinson, Dr Duncan Rowland, Dr Conor Linehan, Dr Ben Kirman, Dr John Shearer and Kathrin Gerling, working with Dr Kate Sicchio from the School of Performing Arts and Dr Grethe Mitchell from the School of Media.
The first session, which will bring together games developers, performance practitioners and academics, will be hosted by the University on 25th and 26th March.
Themed around movement and gesture based input devices, the core of the activity will be centred around a “hack” style event in which participants will work in small groups on design and/or prototyping exercises around a number of sub-themes and software.
Some of the sub-themes include mobility impaired performance; physical games in playgrounds; and audience and movement games.
Experts in the field will also be giving special talks. Guests include Ida Toft and Sabine Harrer from Copenhagen Game Collective at IT University, Copenhagen; Nick Burton from Rare Ltd; David Renton from Microsoft; and Matt Watkins from Mudlark.
The research group is also collaborating with Performance and New Media Professor Gabriella Giannachi, from the University of Exeter, and Arts Queensland, based in Brisbane.
The project is being sponsored by the Arts and Humanities Research Council (AHRC) as part of a wider initiative to develop the creative industries and put Britain back at the forefront of creative technology.
There will be two more inter-disciplinary workshops in Nottingham, UK, and Brisbane, Australia, where researchers working in games studies, human computer interaction and technical aspects of game development will continue to work with developers and performance researchers/practitioners to prototype new collaborative game ideas.